Let's face it - the new iPhone X is pretty much a flawless technical feat. With that said, though, TheMonetizr has come up with an idea of how to make the precious Apple flagship phone even more attractive. After all, remember - a new iPhone means an entirely new platform of opportunities for your game!
What is this thing? How does it work? Should I read this piece at all? And why there's a tiny Iron Man there? Give it a shot, and you'll find out! An in-depth interview about all the reasons why you should love TheMonetizr!
There are more than 1 billion active gamers gazing at the screens of their smart device, switching gears, fighting bosses and surpassing their high scores every single day. Despite the different backgrounds, ethnicities, religions, and opinions, they're all united by a simple yet powerful emotion. It's their shared hatred towards advertising.
We believe that trigger points when gamers will start buying the merch can be determined by these four factors:
1. Game triggers. Every game has it's own game triggers. We used the Octalysis framework to determine those;
2. Game monetization events. Based on game triggers, we created a list of game monetization events that could increase purchase intent;
3. User drop-off rates. We filter out loyal gamers by analyzing user drop-off rates, to offer game merchandise to the most determine audience;
4. Applying game monetization events to the existing game reward system, to sell merchandise at the emotionally right time.
Create an additional revenue stream and monetize your game by selling merchandise as a reward. Now this is easier than ever, with our Unity plugin, that supports both mobile platforms, and desktop operating systems.
We've created a simple step by step process for you to start. Read more!